Membership
All participants must have a SoccerZone membership
card. Annual membership is $10. Non member one day temporary cards are
available for $5. Membership is good for all SoccerZone sports.
Team Registration
A $150 non refundable deposit is required to register a team. The $150 deposit will be applied towards the full amount of the team fee. Full payment is required by the start of the second game or the team will be assessed a $25 late fee. If the remaining balance is not paid by the third game, the team will not be allowed to play any further games until the balance is paid in full.
Team Managers/Coaches
Team managers/coaches
are the representatives for the team and are responsible for passing on any
information that SoccerZone needs to communicate to each team. The team
manager/coach is also responsible for seeing that all team fees are paid on
time and ensuring that his or her team is aware of the rules of the game as
well as all SoccerZone rules and policies.
Leagues
Our leagues are designed to
provide the best soccer experience possible. SoccerZone strives to have:
- Well refereed games
- Competitive divisions
- A clean, safe facility
- Friendly efficient service
- Timely communication
- Convenient other services
Well Refereed Games
We recruit and train the best referees that we can.
The referees are evaluated on a regular basis which includes regular,
documented observations as well as customer feedback. SoccerZone appreciates
feedback on referees, both good and bad. We ask that customers realize that
referees are not infallible machines and will miss some calls.
We ask that players, spectators, parents and
coaches restrain from yelling derogatory comments to the referees. SoccerZone,
however, would love to hear your comments about the refereeing at our facility.
A facility staff member is more than happy to record your feedback. We have a
reliable feedback system that uses customer input as a means of improving
referee performance.
League Policies
- All leagues may be scheduled on various days to
maximize arena use, but generally most of your games will fall on one day of
the week.
- Teams may be scheduled for occasional double headers
during the season.
- Players must play in at least two regular league games to qualify to play in playoff games.
- Teams must turn in a roster at their first game. The
roster can be updated anytime. However, players must play in at least two
regular league games to qualify to play in playoff games.
- Forfeits will be declared for games involving
ineligible players, ineligible age players, suspended players, or players with
expired or no membership cards. The score of a forfeit game will be 2-0. Any
team that accrues 3 forfeits in one season will be expelled from the league.
The winning team in a forfeited game has the following options: 1)Use the arena
during the regularly scheduled game time for a closed practice where no referee will be provided or 2) Agree to
scrimmage the forfeiting team by sharing players and/or allowing the forfeiting
team to pick up non-rostered players.
- Players posing as another person or using false
information when joining SoccerZone will be considered an illegal player and
all games involving that player will constitute a forfeit. The guilty player
will also be suspended from further activity at SoccerZone pending the
judiciary committee ruling.
- Playing while knowingly suspended will result in a
forfeit of the game and the guilty player will be suspended from further
activity at SoccerZone pending the judiciary committee ruling.
- People signing waivers for minors that are not legally
eligible to do so will result in a forfeit of the game and the guilty player
will be suspended from further activity at SoccerZone pending the judiciary
committee ruling.
- Teams will be penalized $15 for no-shows, which mean
having less than 4 players available at game time. If teams know they will not
be able to attend a scheduled game we ask that you notify us no less than 48
hours prior to the game to give us time to contact the opposing team and the
referee. Teams that give us the 48 hour notice will not be levied the $15 fine.
- Teams may request that games be rescheduled provided at
least a 7-day notice is given. SoccerZone will investigate the possibility but
will not guarantee a reschedule. However, during SoccerZone’s seasonally busy
months, time may simply not be available for rescheduled games. In the event we
can not accommodate a reschedule, the requesting team must accept a forfeit.
- Protests regarding the incorrect application of
SoccerZone’s rules of indoor soccer or player eligibility must be in written
form and submitted to SoccerZone no later than 24 hours after the end of the
disputed game. The ruling will be made by the SoccerZone judiciary committee
prior to the protesting team’s next game.
- If a team must withdraw from the league for their own
reasons or if they are kicked out for violating SoccerZone rules and/or
policies, the league fee will not be refunded.
- SoccerZone reserves the right to relegate or promote
teams and or players to leagues other than the requested league to ensure fun
and competitive games. SoccerZone will work with teams to give them their
requested night. However, we place a higher value on competitive games than
teams' preferred game night.
- Adults must be the age
of their league before their last game of the session (i.e. over 25, over 30
etc.
- Players may not play on
more than one team in a division.
Schedules and Standings
The schedules and standings are available at the arena and also on SoccerZone's web site: www.soccerzoneaustin.com
We make it a priority to
keep the web site up to date. We ask that you please check the web site before
calling the facility to ask for your game time. However, if you must call, we
will be happy to give you any information you need.
Standings will be determined by points. Six points for
a win, three for a tie and zero for a loss with one point for each goal up to
three and 1 point for a shutout. Tie breakers to determine playoffs will be head-to-head followed by goal
differential, least goals allowed, most goals scored then coin toss.
Playoff games which end in a tie will have two 5
minute sudden death (golden goal) periods. The game ends when the first goal is
scored. A shoot out will follow if no goals are scored during sudden death
overtime.
Customer's Rights
- A clean facility
- High quality facility and services which includes
referees, schedules and programs.
- A trained, responsive and courteous staff, open to
customer input.
- Timely information on SoccerZone's programs changes or
additions.
Please talk to the host or
facility manager if you feel any of the above is not happening to your
satisfaction. SoccerZone appreciates
the input of customers who care enough to tell us when we don't meet your
expectations.
Customer's Responsibility
- Consider the safety of others and yourself as the
highest priority.
- Play for the fun and enjoyment of the sport and always
be a good sport.
- Timely payments for services.
- Maintain emotional control while participating or
observing.
- Respect the arena and help keep the facility clean.
- Treat other players, teammates and SoccerZone employees
with respect.
- Make us aware of any problems as soon as possible so we
can fix them.
- Keep yourself updated with the latest information.
- Be on time for games and practices.
Special Youth
Policies
Our Youth
Objectives
- Develop physical fitness
through soccer.
- Develop individual's
soccer skills.
- Assist in the youth
soccer development of the local community.
- Provide a fun, safe
means of exercise for kids.
SoccerZone provides the above objectives through a
variety of programs: SoccerTots for 18 months to 6 year olds, Soccer Touch for
7 to 9 year olds, classes for 10-16 year olds, camps, tournaments, coaches'
clinics and leagues.
Youth
Leagues
SoccerZone would love to see every game determined by
a single goal. This is our objective when we form leagues. Sometimes the games
become lopsided for one reason or another. We do our best to match teams in
leagues as closely as possible. To accomplish this we ask teams to register in
the age and level that they played the outdoor soccer the previous fall. This simply
gives us a consistent basis in which to place teams.
Sometimes we need to match up teams of different ages
in order to provide variety of competition. We realize that a single year can
make a big difference which is why we have the following policies:
- Youth leagues are divided by age
using the standard outdoor terminology U12, U11 which means "under
12" and "under 11".
- SoccerZone uses the same age cut
off as the South Texas Youth Soccer Association. Our youth leagues that play in
the winter, spring and summer use the same age cutoff that the outdoor soccer
leagues use in the previous fall. For consistency purposes, we ask all teams to
register for the leagues that they played in during the previous outdoor fall
session. The age cutoff is the youth’s age as of August 1.
- SoccerZone will not match up teams more than two years
apart. This is to prevent injuries to the younger, smaller players. This rule
applies regardless of soccer skill and ability.
- Teams playing an older team may use an extra player on
the field. This rule does not apply to select teams unless they are playing an
older select team.
- SoccerZone will determine the desires of the team if
we have to schedule you out of your age group.
- If under 19, players
must present a birth certificate if requested at the time membership cards are
made or when age is questioned by another team.
- When the goal differential of any game increases to
four or more, the losing team may add an extra player but must pull the extra
player off when the differential decreases below four. The losing team may also
add an extra player for each 2 goals above the four goal differential.
Special Adult Policies
Levels
Adult
Leagues are divided into levels in order to group players for competitive
parity. The highest level, "1" is for highly skilled, experienced and
athletically fit players. "2" and "3" are for general
competitive play depending upon soccer skill, athletic ability and general
fitness. The availability of levels on a certain night will depend upon the
number of registered teams.
Player Eligibility and Competition Policy
- Players will be "designated" at the level of
the highest league in which they participate.
- Players cannot play two leagues below the level of
their designation. I.e. a "1" player may not play in a "3"
division or a "2" player may not play in a “4” division.
- SoccerZone reserves the right to designate players a
level even though they are not currently in that league. I.e. a "1"
player cannot play in the “4” division even if it is the only league in which
they play.
- Teams may only have three players with a higher
designation on their rosters. I.e. a Coed-4 team may have only three Coed-3
players on it.
- There is a three goal per game limit on players playing
in a league in which they have a higher designation. I.e. "1" players
may only score three goals in a Coed-2 game. Any further goals by that player
will not be counted. Goalie throw in will be taken after all "non-counted
goals".
Scoring
In all
Coed leagues, all goals scored by women are worth two points. All goals scored
by men are worth one point.
Rules of the Game
SoccerZone House
Rules
- SoccerZone has zero tolerance for the consumption of
drugs or alcohol by any person prior to playing or participating in any
activities in the arena. Violation of this rule will result in indefinite
suspension.
- Smoking, chewing or
dipping of tobacco is not allowed inside SoccerZone facilities. Sunflower seeds
or similar products are also forbidden.
- No food, drinks, or
chewing gum permitted on playing surface.
- Home teams must change
jerseys in the event of a color conflict.
- Spitting on the playing
surface or in the team box will result in a blue card penalty. Continued
violations will result in a red card. Please use the garbage cans in the team
boxes.
- The game clock will
begin at the scheduled start time regardless of the readiness of the teams to
play. The referee will then start the game when the teams are ready. A forfeit
will be declared if a team is not ready 5 minutes after the referee has started
a game clock. SoccerZone places importance in starting games at their
designated start times. Please help us in this effort by being ready at game
time.
- Substitutions are made at any time without stopping the game. Goalie changes are made in the same manner as a field player substitution
- Standings will be
determined by points. Three points for a win, one for a tie and zero for a
loss. One point for each goal up to three. One point for a shutout. Tie breakers to determine playoffs
will be head-to-head followed by goal differential, least goals allowed, most
goals scored then coin toss.
- Games time consists of
two running 20 minute halves with a 1 minute halftime.
- Playoff games which end
in a tie will have two 5 minute sudden death (golden goal) periods. The game
ends when the first goal is scored. A shoot out will follow if no goals are
scored during sudden death overtime.
- Verbal abuse of the
referee, the other team, spectators or teammates by any person will not be
tolerated. Violators will be barred from further participation.
- Players receiving three
penalties in one game will be ejected from the game.
- When the goal
differential of a game reaches four or more (five or more for coed), the losing team has the option to
put another player on the field. An additional player may be added for every
two unanswered goals thereafter. They may keep the extra players on the field
as long as the goal differential remains. If the goal differential is reduced,
then the team must remove the extra players proportionately.
SoccerZone
has no toleration for fighting. The SoccerZone judiciary committee will
determine suspensions based upon the intent and facts of each incident. BE
FOREWARNED, severe suspensions will be imposed for fighting. I.e. throwing
punches will result in a minimum one-year arena suspension.
Ball Size
- U-13 through adult -
Size #5 ball.
- U-9 through U-12 -
Size #4 ball
- U-8 and under - Size
#3 ball
Number of Players
- U-5 and U6 ~ 4
players, no goalkeeper, mimimum of 3 to start.
- U-7 and U8 ~ 7 players, one of whom is a goalkeeper,
minimum of 5 to start.
- U-9 through adult ~ 6 players, one of whom is a
goalkeeper, minimum of 4 to start.
- Coed ~ 6 players, 3 men, 3 women, one of whom is a
goalkeeper, minimum of 4 to start with at least 2 women.
Equipment
- Flat-soled, turf studded or molded cleat shoes may be used.
Hard
soled street shoes, boots, soft soled slipper shoes or bare feet are not
allowed.
- Goalkeeper must wear
colors to distinguish him/her from all other players.
- All team members must
wear the same color jerseys to distinguish them from the opposing team and
the referees. Players are asked to bring alternate color shirts (dark
& light) in the event both teams are the same color. HOME team must
change. In the event no other jersey is available, vests will be provided.
- Each player is
required to have shinguards covered by socks.
- Goalies or other
players wearing any kind of protective gear (i.e. knee pads) must wear the
soft cushioned type. No hard plastic protective equipment is allowed.
- Knee braces are allowed
on the condition that any potentially harmful edges or protrusions are
adaquately padded. The referee has
the right to disallow any potentially harmful knee braces.
- Players with casts of
any kind are not allowed to participate in any sports/
- Rings and/or pierced jewelry must be covered by tape or removed
per referee's instructions for safety and welfare of all players.
- All other equipment
the referee deems dangerous to that player or opponent will not be
allowed.
Game Clock
- The game shall be two
20 minute halves.
- The scoreboard is the
official game time. The game is over when the scoreboard sounds.
- The half-time interval
will be 1 minute. In the interest of time constraints the half-time may
be shortened to catch up on lost time due to injuries or other stoppages
in play.
- Time between games
shall be four minutes and teams are required to be ready to play.
- Clock may be stopped
for serious injuries.
- When time is stopped
for injury, the injured player must leave the game for a substitute and,
if able to resume play, may not re-enter the game for a minimum of 2
minutes following the resumption of play.
- Any player who suffers
a head injury will not be allowed to re-enter the game.
- If it is the
goalkeeper whose injuries require the clock to be stopped and the keeper
is able to continue play they may forego substitution and continue to
play.
- After the time between
games or after the half-time has expired, the game clock will be started
regardless if the teams are on the field prepared to play. The referee
will start the game when both teams are ready.
- The referee may start
play before one or both teams are ready if the referee thinks the team is
not adaquately preparing themselves for the game or simply stalling. Any
goals scored after the referee's whistle count regardless of the team's
readiness.
Start and End of Play
- A forfeit is declared
when a team is unable to put the minimum number of players on the field
within 5 minutes after the game start time. The game clock will continue
to run while the team is attempting to field their players and the time
elapsed will not be reinstated.
- Visitors kickoff to
begin the game every game.
- A goal can be
scored directly from a kickoff.
However, the kickoff cannot begin until the referee blows the whistle to start play.
- A kickoff must be
played within 5 seconds of the referee's whistle or the opposing team is
awarded the ball.
- The game is over when
the scoreboard sounds no matter where the ball is located.
Team Boxes
- Home team is the first
team listed on the schedule. Teams must take the bench designated for the
home team or visitors team.
- Teams will switch
sides but not benches at halftime.
- No one except coaches
and players currently playing are allowed in the team boxes with a maximum
of 2 coaches per team.
- No children other than
those playing the present game are allowed in the boxes.
- Video taping or photography
is prohibited from within the players boxes.
- Glass containers are
prohibited in the players box.
- Players are asked to
exit the players box immediately after the game and hold player
conferences, discussions, etc. in another part of the facility.
- Players are asked to
pick up all their belongings and trash immediately concluding their game.
Ball out of Play
- The ball is out of
play when it touches any netting above the perimeter wall.
- The ball is out of
play when it makes contact with superstructure.
- The ball is out of
play when it makes contact with any player or spectator outside the arena
walls
- When the ball hits the
side netting, a free kick is awarded to the opposing team. The ball shall
be placed approximately two feet out from the wall at the spot where the
ball went out of play.
- When the ball hits the
super structure, lights or netting the opposing team is awarded a free
kick at the spot on the field where the ball touched the super structure, lights or netting.
- Players have 5 seconds
to put a free kick into play once the ball has been placed in the
designated spot.
- When the ball hits the netting above the goals, the goal keeper shall throw in the ball.
Three Line Violation
- A three line violation
is defined as the ball having crossed, in the air, over both red lines
without touching the perimeter wall or another player between the two
lines.
- Passing the ball three
lines toward your own goal is allowed.
- A three line violation
will result in the opposing team being awarded a free kick from anywhere
on the red line closest to the violators goal.
Fouls
A free kick shall be awarded to the opposing team from
the point of infraction, for a player
who commits any of the following offenses:
- Inadvertently kicks or
attempts to kick an opponent will attempting to strike the ball.
- Inadvertently trips an
opponent while attempting to play the ball.
- Inadvertently charges
an opponent from behind while attempting to play the ball.
- Intentionally
obstructing an opponent when not in possession of the ball. This includes
standing between the opponent and the ball so as to form an obstacle.
Obstruction is not called when a player
has a ball and is shielding so as to prevent an opposing player from
stealing the ball or if the ball is kicked downfield and a player attempts
to run through an opponent who has established position.
- Inadvertently pushes a
player into the boards.
- Pushes a player in an
attempt to prevent them from getting to the ball.
- Playing in such a
manner so as to be deemed out of control.
- Charging the
goalkeeper.
- Playing the ball while
laying on the ground or while having a hand/knee on the ground.
- Intentionally playing
the ball with the hands.
- If a player holds an
opponent in an effort to prevent them from going to the ball.
- All of the above calls
may result in a time penalty (blue, yellow or red card) depending upon the
intent or degree of the violating player.
- Advantage will be only
allowed when the player with the ball is beyond the center line nearest the
goal the player is attacking.
- The referee will not
whistle to restart play unless a player requests the referee to measure the
opposing team's wall distance.
- When a team has been issued 4 blue cards in a single game, the opposing team is awarded a penalty kick from the top of the arc.
- All foul calls are at
the referees discretion.
Restarts top of the arc
The following goalkeeping restrictions shall cause the
referees to stop the play and award a free kick to the opponents at the top of
the restraining arc.
- If the goalkeeper uses
their hands when the ball is passed off the foot of a teammate.
- The goal keeper may
not reach outside the box and use their hands even if they are standing in
the box.
- The goalkeeper with
the ball in their hands has five seconds to distribute the ball outside of
the box. Dropping the ball to
their feet inside the box does not stop the count.
- The goalkeeper may not
go outside of the box and play the ball into the box to themselves.
- If the goalkeeper
begins a slide inside the box (allowed) and as a result of their slide
goes outside the box.
Time Penalties
Time penalties result in the violating player having
to remove themselves from play for the designated time. The violating player's
team may not replace that player on the field until the full time penalty has
been served. Time penalties are broken
into the following catagories:
| Bench time penalties |
2 minutes |
| Unsportsmanlike conduct |
2 minutes |
| Cautionary time penalties |
4 minutes |
| Ejectable time penalties |
5 minutes |
| Incidental foul language |
2 minutes |
BLUE CARD: Bench and Unsportsmanlike conduct time penalties
shall be indicated by the referees showing a blue card and announcing to the
player that they will be serving a two minute penalty and the nature of the
penalty. A player receiving two blue cards in the same game will be issued a
yellow card. Any player recieving three blue cards in the same game will be
issued a red card.
YELLOW CARD: Cautionary
time penalties shall be indicated by the referee showing a yellow card and
announcing to the player that they will be serving a four minute penalty and
the nature of the penalty. A player who has received a yellow card as a result
of having received two blue cards will not be required to serve two additional
minutes in the penalty box. A player receiving any other penalties after a
yellow card will be issued a red card and ejected from the game.
RED CARD: Ejections
shall be indicated by the referee showing a red card and announcing to the
player that they are ejected from the game and the reason for the ejection. In
addition, a red card results in a five minute penalty to be served by the
alternate player. The full 5 minute penalty will be served regardless of
scores. Players recieving a red card
are suspended from all activities at SoccerZone until their case is ruled upon
by the judicialry committee. The violator's team captain/coach must call the
facility the next day to get the
judiciary committee's ruling or time table of the judiciary committee's ruling
before the violating player may play at SoccerZone again.
Incidental foul language or spitting on the field will
result in a two minute penalty for the player but the team will be able to
substitute for that player while they are in the penalty box.
Serving Penalties
- All players, including
the goalkeeper must serve their own penalties.
- If a goal is scored
against the team that is playing shorthanded then that team may return to
full strength but the player who was penalized (including the goal keeper)
must continue to serve their two minute penalty.
- When a team has two
players in the penalty box and a goal is scored by the opposing team, only
the first player penalized can be replaced. If another goal is scored, the
second player may be replaced even though both players must serve out
their penalties in the box.
- A maximum of two
penalties against one team shall be served simultaneously. If a player is
penalized while two players on the same team are serving penalties then
the penalty time of the third, fourth, etc. player shall commence when the
first penalty time of the two players in the box expires.
- In all cases where a
two minute penalty is issued the team will play shorthanded.
Blue Card Penalties
A player who commits any of the following offenses
shall be penalized by the referee issuing a blue card which will result in the
player serving a two minute penalty. Once a blue card has been issued the
penalty time will not begin until the player has entered the penalty box. Calls
are at the referee's discretion.
- Intentionally trips an
opponent.
- Charges an opponent in
a violent or dangerous manner.
- Intentionally uses
their hand to play the ball. If this occurs in the penalty area a penalty
kick will be awarded.
- Holds an opponent in
an attempt to prevent them from playing the ball.
- Intentionally pushes a
player to knock them off the ball or after they they have been fouled.
- Propels an opponent
into the boards in a violent manner. A trip which inadvertently causes a
player to make contact with the boards would not result in a boarding
call.
- Any slide whether
offensive or defensive, where a player slides towards the ball or another
player in an effort to steal or kick the ball is not allowed. If the
goalkeeper, who is allowed to slide, begins their slide outside the goalie
box they will be given a two minute penalty for slide tackling. A slide
could be considered to reach for
the ball by having to go to one knee.
- Kicks or strikes the
goalkeeper in a possession of the ball while attempting to play the ball.
- Fails to stand 10 feet
from the ball after it is spotted and then struck by the ball. If after
giving 10 feet, the opposing player moves toward the ball and is struck
with the ball they will serve a penalty. The opposing player must have a
reasonable amount of time to yield the 10 feet before there is an
infraction.
- Once issued a blue
card, a player does not immediately proceed to the penalty box. The delay
will result in a second blue card which will be accompanied by a yellow
card. If a player continues to refuse or delays the game they will be
issued a third blue card accompanied by a red card and an ejection from
the game.
- A team with too many players on
the field of play will be penalized with a two-minute penalty not
designated to any one specific player.
- Unsportsmanlike
conduct will result in a time penalty where unsportsmanlike conduct
includes but is not limited to the following.
| |
- Persistent disregard for the rules.
- Any dissent by word or action a referee's decision.
- Taunting another team in a manner so as to cause confrontations.
- Encouraging players by word or action to foul, harm or retaliate against the opposing team.
- Obstructing the goalie in any manner, as they attempt to distribute the ball with their hands.
- Making a loud noise or action intended to distract a player on a free kick or a penalty kick.
- A team committing five fouls in a half will be assessed a two minute penalty and a player from that team must enter the penalty box.
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Yellow Card Penalties
A yellow card or cautionary penalty shall be issued
for the following infractions:
- A player persistently
infringes on the rules.
- A player persistently
dissents by word or action any referee's decisions.
- A player is guilty of
persistent unsportsmanlike conduct.
Red Card Penalties
Red cards are issued for the following infractions
followed by ejection from the game. A player issued a red card for fighting or
abuse of a referee will be required to leave the building. Any player refusing
to leave after being asked by the person in charge, whether it is a referee or
staff member, will result in the police called and a complaint filed.
- Kicks or attempts to
kick an opponent in a violent manner, when not attempting to play the
ball, or in retaliation for a perceived foul.
- Spits at an opponent.
- Strikes or attempts to
strike an opponent whether as the aggressor or in retaliation for a
perceived foul.
- Is guilty of a violent
conduct or serious foul play.
- Uses foul or abusive
language in a confrontational manner.
- Fighting regardless of
the reason.
- Any abuse of the
referee whether it is verbal or physical. Verbal abuse may be defined, but
is not limited to, swearing at or threatening a referee, or disputing a
call in an overly aggressive manner, in an attempt to intimidate the
referee.
- Any player who leaves
the bench to become involved in a fight.
| |
- If more than one player
from a team leaves the bench, the players leaving the bench will be assessed
red cards. The game will be stopped and the team who's players left the bench
will be assessed a forfeit for that game.
- In the event that
players from both teams leave the bench, the players who left the bench will be
issued red cards, the game will be stopped and both teams issued forfeits for
that game.
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Ejections and Suspensions
- A person receiving a
red card will be ejected from the game and will receive at least a one game
league suspention. The judiciary committee will assess further suspentions
based upon the degree of the violation. Penalty will vary from three game
league suspentions to permanent SoccerZone expultion.
- A person receiving two
red cards in one session will recieve an SoccerZone expulsion for at
least 8 weeks.
- A person who makes an
attempt to intimidate the referee by the threat of physical abuse, pushing
or attempting to make contact with the referee will be suspended from all
play at the facility for a period of at least one year.
- A person who strikes
or attempts to strike a referee (or any employee) shall receive a
permanent SoccerZone expulsion.
Restarts:
1. Free Kicks
- The following apply to all restarts:
- Opposing players shall
quickly yield 10 feet from the ball. Dissent upon a request from the
official shall result in a 2 minute penalty.
- The player taking kick
cannot play the ball again until someone else touches the ball.
- If a player taking the
kick delays longer than 5 seconds after having been signaled to do so by
the referee, the ball shall be turned over to the opposing team to take
the restart.
- All free kicks will be
direct except the kickoff which must be indirect.
2. Penalty
Kicks
- Penalty kicks shall be
taken from the top of the arc.
- If the clock stops for
half-time, the penalty kick shall be taken at the start of the second
half.
- If the clock stops for
the end of the game, prior to the penalty kick, then the penalty kick will
immediately be taken by one of the players on the field at the time.
- Once the ball is
spotted and the goalkeeper has stated that they are ready the player
kicking the ball has five seconds to play the ball.
- Whistle by referee is
necessary for taking a penalty kick.
3. Kickoffs
- On a kickoff the ball
may be kicked in any direction. A goal can be scored from a kickoff.
- All players must be on
their own side of the field at the start. If not they must go to their
side before becoming involved in the play already started.
- Whistle by referee is
necessary for taking a kickoff.
4. Out of
Bounds
- Kick-in: When the ball touches the netting or superstructure of the building, it shall be kicked in from the point where it touched the netting or supertstructure. The ball may be kicked in any direction by a player of the team opposite to that of the player who has last touched it. The ball shall be in play immediately after it has traveled half of its circumference. A goal may be scored directly from such a kick.
5. Injury Stoppage
- Play will restart with team in possession in the moment the injury occurs. If neither team has a clear possession the game will be restarted with a drop ball.
- Any time the clock is stopped due to an injury, the injured player must leave the field for a minimum of 1 minute.
6. DropBall Restart
- May be used by referee to restart play that has been delayed by two players trapped with ball along border.
Sixth Foul Rule:
After a sixth foul has occurred by a team, play will be stopped and the ball will be placed on the dot on the 3rd line. All team members except for the shooter and the goalie shall stand behind the midfield line until the referee blows the whistle. Once the whistle is blown, the ball is back in play.